• Serenade of the Northern Star

    Serenade of the Northern Star

    A Beautiful Folklore of the Naxi Ethnic Minority in China

  • Green Banquet

    An Eco-friendly Scam packaged by Businesses in 2033

  • Lost in Light

    Lost in Light

    An Experience of Night Sky Navigational Disorientation

  • Peach-Blossom Springs

    Peach-Blossom Springs

    An Envisioning of a Gamified Future Cultural and Tourism Experience


Digital Games

Game Design, Environment art, 3D Animation, Technical Art

The game featured a VR experience where players embody the North Star and embark on a mystical forest journey alongside a shepherd.   

The player plays as a bird, jumping through the platform of the building in the midst of the confusion caused by light exposure. Different amount of stars collected in a level unlocks different endings.

Individual Project


This is an ARPG game that incorporates Roguelike elements. The player takes on the goal of a journalist on a perilous quest to uncover the truth about a small town.

Concept Design, 3D Art, Animations, Technical Art


Non-Digital Games

Players will play the role of waiters serving the diners, each of whom corresponds to a disciple of the Last Supper and has different skills and nutritional needs. Players need to serve as many guests as possible in a limited number of rounds and earn the most tips to win.

Game Design, Animation, Visual Design

This project focuses on planning for the Yangshan Town in Wuxi, aiming to improve and modernize through educational tourism. It uses Augmented Reality (AR) and gamification to revive the local peach culture.

Designing and producing all digital art solutions



GameJams and Protyping

Players take on the role of a green space, strategically absorbing and expanding territory within a limited number of turns, engaging in strategic confrontations with cities. It's a strategy-oriented SLG (Simulation and Strategy) game.

Programmer Manager, Technical Art

A casual game with a 3D cartoon style where the player is a deliveryman traveling between suppliers and shops. Earn higher points by delivering faster and more accurately. It won the 2nd prize.

Concept Design, Technical Art

In the game, player no longer controls the attacker but the non-attacking crab that needs to survive by dodging attacks. 

3D Art, Animations



Game Analysis

*These three cover images were generated by Midjourney.